File posting times use Pacific time. Older files without a recorded upload time are marked below; no time has been guessed.
Wade's Quest Builds
Mixed-reality apps for Meta Quest 3. Tap a download, then install.
Current apps provide update checks. It downloads the newest build from this site and checks its fingerprint; Android asks for one confirm tap per install. Godot lab is the current Quest app; newer upgrades still need headset testing.
Fish Tank Lab - Built by Instinct
Sand Garden rebuilt: fine shader sand, brush digging, scoop-and-pour, slumping and wet sand. Built by Instinct naming and new fishtanklab update channel. NOT headset-tested. Separate package com.wade.fishtanklab, same Test signing key as0.9.3/0.9.4; code74.
The update button opens the APK download; Android still asks you to install. From0.9.3/0.9.4 it upgrades Fish Tank Lab with the same signing key. From the old Arcade Launcher Instinct lab app it installs separately. Once Fish Tank Lab is installed, uninstall the old lab app to stop repeat update prompts.
Download Fish Tank Lab v0.9.5Arcade Launcher - Built by Instinct
On 0.8.7? Its updater is broken and cannot self-update. Install 0.9.2 manually from this download, or sideload it with adb install -r / SideQuest. Skip 0.8.7.
0.9.2: choose freshwater, African cichlid or saltwater reef in settings. Real textured models: clownfish, blue tang, betta, angelfish, mandarinfish, seahorse and neon tetra. New behavior: betta flares, angels pair off, shrimp molts and cichlid territory. Includes menu blur fix and room scan settings-only. EXPERIMENTAL, not headset-tested.
Fish model credits: Polyy 3D Fish Pack (CC0); aeroplankton Neon Tetra (CC-BY).
Show earlier changelogs
0.9.1: FISH TANK REBUILT as a living aquarium. 27 animals across 7 species: neon school, angelfish, corydoras, betta, guppies, cherry shrimp and nerite snails. Hunger, stress and water chemistry include ammonia cycle, oxygen and algae. Floating and sinking food, day/night and sleeping fish.
Feed with A/X, water change with B/Y, lamp on stick click, tap the glass with trigger and scrub algae with grip. Also fixes blurry menu load and moves room scan to settings-only in all games. EXPERIMENTAL, not headset-tested.
0.9.0: engine upgraded to Godot 4.7.2, with foveated rendering, XR compositing and color improvements. GL Compatibility is the safer/main renderer choice, not a claim of headset testing. Everything from 0.8.9 (Mini Golf and weather) included. EXPERIMENTAL, not headset-tested.
New in 0.8.9: MINI GOLF, a brand-new game on launcher button 30, with VR and AR modes. Real putter physics: swing to hit, no button putts. Three holes with themed hole-in-one shows (bird airlift, egg hatch, rainbow bumpers), scorecard, seated assist and high-contrast support.
DYNAMIC WEATHER ENGINE: wind pushes the ball, and the flag points with the wind. Rain slows the green; gust warnings help you judge the shot. Also includes VR ground and engine preparation for the next graphics update. EXPERIMENTAL, not headset-tested yet. Headset feedback wanted: report what feels off.
New in 0.8.8: updater fix; Candy Factory stripe belt, rimmed glowing bins, wrapped candy and sounds; Graveyard Garden CC0 Kenney gravestones, fence, flickering candles and floating ghost; Ofrenda Memory plucks once per offering; Room Bots poke haptics, squash and pitch. MSAA 2x and dynamic foveation are enabled but untested on device. If performance drops, these rendering changes need reverting.
Includes 0.8.7 fixes: Bounce scanned-box-only collisions, substeps and ghost boxes fading after 3 seconds; bigger modeled pinball witch, cackle and arc flight on every 5th combo or 3-second bumper cooldown; BACK TO PLAZA instead of grip exit; background pre-rendered 15-second music; Petal Bridge stars; translucent mirror with head-following skeleton (hands not mirrored); bigger lava hero, see-through lava and scanned-floor light/embers; slower Day of the Dead walking with comfort vignette; cobble mipmaps and Echo glow.
Not headset-tested. Vignette, threaded music, mirror visuals and rendering changes remain unverified on device. Deferred: remaining polish, tutorial cards, quality setting and other Halloween reworks. Earlier features include scan-aware bounce with virtual-room fallback, TV-crack virtual marker (cannot read TV pixels), move-mode thumbstick push/pull/rotation/resizing, Sand Garden tools, pinball combos and Day of the Dead. 30 launcher buttons. Both OpenXR libraries retained; same MR Arcade signing key. Keep Guardian on.
Download MAIN Godot lab v0.9.2 (GL Compatibility)Log controls: with no update pending, hold both grips for 2 seconds to preview the payload, then hold again to send (5 uploads/day). Either trigger cancels. Both triggers for 2 seconds toggle automatic crash-send consent. When an update is pending, both grips opens the download instead. Gesture controls are not headset-tested. Logs exclude camera photos and room scans.
Arcade Launcher (Vulkan Mobile) - Built by Instinct
Experimental next-gen renderer with better lighting and shadows. May glitch or drop frames. Not headset-tested. Install manually over 0.9.0 and report what you see. Main updater stays on the GL Compatibility build.
Download EXPERIMENTAL Vulkan Mobile v0.9.0This uses the same app package and replaces the main build. Main 0.9.2 is code71, above this experimental code69. This older Mobile build does not include the new aquarium or 0.9.1/0.9.2 fixes; installing it over main0.9.2 may require downgrade steps. Keep the main download handy.
Move Arcade - Built by Instinct
0.5.4: exit buttons, 5 new Halloween games (10 total), you become a witch/zombie/vampire/werewolf/mummy etc per game, Built by Instinct. Untested on Windows.
Move Arcade's own code never uploads camera video or photos, and its page is restricted to its own local server. The browser it runs in does its own thing.
Download Move Arcade v0.5.4Pose thresholds, GPU frame rate, updater and Windows behavior remain unverified. Halloween emoji sprites did not render in Linux headless testing; Windows emoji rendering is expected but unseen.
Unsigned: Windows SmartScreen may warn. Read the README before running. The updater downloads from this site and checks SHA-256 and executable format.
EXE + README + NOTICE zip (56.4 MiB) · README · Full source
Projection Mapper Native - Built by Instinct
0.96.3: scan-warp and legacy-scan loading fixes, with revised capture, experimental fine pass, House-scan placement and calibration checks. Built by Instinct. Release notes advise re-scanning if a scan was made during the brief 0.96.0 window. Real projector, wall and Windows testing remains unverified.
For shows, keep using the working Projection Mapper v4.4.6. Native is an early test, not a replacement.
Gemini options use your own key, ask for confirmation and may cost money. Optional Local AI installs ask first and download dependencies. Read the README for hosts, setup and limits.
Download TEST Projection Mapper Native v0.96.3Wade's other AI game creations
More games Wade made with AI, hosted separately on Muse.
Open other AI games on Muse ↗External website. Opens in a new tab.
Wade's GitHub - other AI builder projects
Projects from Wade's other AI builder on GitHub.
Open waderaider on GitHub ↗External website. Opens in a new tab.
How to install
- Tap a download above in the Quest browser.
- Open the download in the Quest Files app (or pull it up on your PC and use adb install -r / SideQuest).
- Find the app under Library → Unknown Sources.
- Keep your Guardian boundary on. Room scan is not collision protection.
Historical posting times are approximate deployment completion times, not exact upload seconds. New releases show when the live files were verified. All times are Pacific.