Wade's Quest Builds
Mixed-reality apps for Meta Quest 3. Tap a download, then install.
All games now have a "Check for updates" button. It downloads the newest build from this site and checks its fingerprint; Android asks for one confirm tap per install. Godot lab is the current Quest app; newer upgrades still need headset testing.
Arcade Launcher Instinct - experimental Quest lab
New: BOUNCE TEST uses saved-room couch, table, wall, floor and ceiling anchors as collision boxes, with faint green ghost boxes showing the volumes. Falls back to a virtual room if no saved room is loaded. Scan-box collision tested only with synthetic boxes, not on the headset. Includes BOUNCE TEST and ROBOT VS TV (29 launcher buttons). BOUNCE TEST throws a ball with trigger, with bounce counter and trail. The virtual fallback has a translucent couch block. ROBOT VS TV sends a flying robot into a wall TV marker: grip points at the TV to place it, trigger relaunches. White glass-crack overlay and synthesized crack sound are virtual; the app cannot read TV pixels. ROBOT VS TV still uses a virtual marker, not the scanned room; robot and ball are primitives. Not headset-tested. Includes move-mode rework - while gripping, grip-hand thumbstick push/pull moves the game closer/farther, left/right rotates it, and the other hand's stick up/down resizes it. Sand Garden tool plates (BUILD/DIG/WATER/SMOOTH) use point+trigger select and a brush cursor. Stick branches are untested headless; rotation/resize rates may need tuning. Includes Pumpkin Pinball rework with 5 obstacle posts, combo scoring x1-x5 with HUD, and a flying witch on a broom with sparks on bumper hits and every 5th combo hit. Witch is stylized primitives. Includes scene22: Day of the Dead with Oaxaca plaza, Petal Bridge, Ofrenda Memory, wardrobe hats, skeleton mirror avatar and synthesized folk music. Pumpkin Pinball visual upgrade;29 launcher buttons. Not headset-tested. Launcher home now has CHECK FOR UPDATE with ready/up-to-date/retry states; fish tank and table-snapped games release the snap when grabbed in move mode. Desktop tested, not headset-tested. MOVE GAME in all 19 games: click both thumbsticks to enter move mode, hold grip and move your hand to move the whole game/play area; grip-hand stick pushes/pulls and rotates, other stick resizes; raise/lower adjusts height, release drops it, both sticks exits. Game inputs muted while moving. Gesture not headset-tested. Automatic table/floor snap is not included. New name and custom neon arcade joystick icon (not seen on Quest home yet). Live room-status HUD replaces stale virtual-room text; launcher list shrinks to fit and centers at eye level. Requests Spatial Data when needed and includes horizonos.permission.USE_SCENE. Layout and icon not headset-tested. Menu rework: in-game menu starts hidden and the controller menu button toggles it; hidden buttons cannot be pointer-hit. At launch and on Recenter, the tracking origin moves game content in front of you, together with the menu. Games try to load the saved OS room on start without a room-scan menu popup. Launcher menu stays visible. Retains one-tap BACK TO LAB and vendors-plugin status. XR recenter math tested only with a fake head pose. Not yet verified on the headset. Both restored OpenXR runtime libraries are retained. EXPERIMENTAL Godot prototype lab: boots into a 22-scene lab, replacing the earlier Reef-only prototype. Adds Candy Factory, Graveyard Garden and Haunted Mirror, completing all 10 Halloween mode ports. Includes trigger sound and haptics across the lab; saved volume, haptics and eye-break settings with an 8-second preview; and more saved best scores. Includes Lantern Constellations, Spider Silk Puzzle and Cat Familiar as virtual-sky ports, with no room scan. Includes update check, local logs and log-send consent. Room scan, passthrough, controls and performance are not headset-verified. This is not a finished game release. Signed with the same MR Arcade key; replaces the standalone Reef Godot/old Reef Tank install if present, does NOT overwrite retired native installs. Keep Guardian on.
Download EXPERIMENTAL Godot lab v0.8.4New log controls: with no update pending, hold both grips for 2 seconds to preview the log payload, then hold again to send (5 uploads/day). Either trigger cancels. Both triggers for 2 seconds toggle automatic crash-send consent. When an update is pending, both grips opens the download instead. Gesture controls are not headset-tested. Logs exclude camera photos and room scans.
Move Arcade - Windows webcam games
New:2-player mode (P), F2 diagnostics, screen shake and score flashes. Untested on Windows. Earlier: sharper tracking option, body glow/cutout, finger tracking and silhouette in projector mode. Untested on Windows. In-app update is available from installed 0.2.2/0.3.0, but Windows update execution remains untested. 13 games: Fruit Slash, Bubble Pop 3D, Projector Fluid, Neon Tunnel, Asteroid Smash, Orb Juggler, Crystal Wall, Wave Rider, Ghost Zap, Candy Catch, Zombie Freeze, Bat Flap and Skeleton Dance. Requires Windows 10/11, Chrome or Edge and a webcam. Pose tracking runs on your PC. The MediaPipe usage logger is disabled; text-log sync is consent-gated.
Move Arcade's own code never uploads camera video or photos, and its page is restricted to its own local server. The browser it runs in does its own thing.
Download Move Arcade v0.5.0Pose thresholds, GPU frame rate, updater and Windows behavior remain unverified. Halloween emoji sprites did not render in Linux headless testing; Windows emoji rendering is expected but unseen.
Unsigned: Windows SmartScreen may warn. Read the README before running. The updater downloads from this site and checks SHA-256 and executable format.
EXE + README + NOTICE zip (56.4 MiB) · README · Full source
Earlier separate prototypes (kept for rollback)
Pip & Pebble
Sand Garden
Candy Cane Lane
Room Bots
Reef Tank
How to install
- Tap a download above in the Quest browser.
- Open the download in the Quest Files app (or pull it up on your PC and use adb install -r / SideQuest).
- Find the app under Library → Unknown Sources.
- Keep your Guardian boundary on. Room scan is not collision protection.